Roadmap for next update


The main goal will be turning this from a proof of concept into something more closely resembling a game. This will be accomplished by the following:

1. Battle transitions. Currently the moment all the enemies' health reaches 0 the game loads into the next battle. This was done to get the game into a releasable state quickly, however it's obviously ugly and confusing. The basic battle transition will be at least a second or two to even realize that you've won.

2. At least 1 more type of enemy. This is obviously needed just for variety's sake.

3. A boss? I don't know if this will be in the next update but obviously necessary.

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